生物学杂志 ›› 2022, Vol. 39 ›› Issue (1): 118-.doi: 10. 3969/ j. issn. 2095-1736. 2022. 01. 118

• 教学研究 • 上一篇    下一篇

基于文献计量学分析的沉浸式媒体技术下生物学教学研究热点

  

  1. 1. 中国科学技术大学科技传播系, 合肥230026;
    2. 安徽新华传媒股份有限公司沉浸式媒体技术文化和旅游部重点实验室, 合肥230026
  • 出版日期:2022-02-18 发布日期:2022-02-15
  • 通讯作者: 周荣庭,教授,博士,主要从事科学教育和科普新媒体等研究,E-mail:rongting@ustc.edu.cn
  • 作者简介:杜慧,硕士,专业方向为科技传播,E-mail:dh318@mail.ustc.edu.cn; 柏江竹,博士,专业方向为科技传播与科技哲学,E-mail:bairman@mail.ustc.edu.cn; 王懂,博士,专业方向为科技传播与科技哲学,E-mail:wang0817@mail.ustc. edu.cn; 杜慧、柏江竹和王懂为共同第一作者
  • 基金资助:
    国家社科基金项目“虚拟现实条件下提升出版物传播效果研究”(17BXW034)

Research progress of biology education based on immersive media technology

  1. 1. Department of Science and Technology of Communication, University of Science and Technology of China, Hefei 230026, China; 2. Key Laboratory of Immersive Media Technology, Ministry of Culture and Tourism, Anhui Xinhua Media Co. , Ltd. , Hefei 230026, China
  • Online:2022-02-18 Published:2022-02-15

摘要:

为考察沉浸式媒体技术在生物学教学中的理论研究和发展应用情况,研究借助共词分析和共现分析等文献计量手段以及知识图谱等方法,通过梳理国内外权威数据库中的相关研究文献,介绍此领域发文量增长趋势,并分析发文量领先的科研机构及相关研究团队。通过共词分析探索此领域中的研究热点:国内的热点包括教学改革、虚拟实验和相关应用场景;而国外的热点包括教育和环境、分子可视化和认知与心理学相关研究。以期为生物学教学的研究者和实践者提供参考和启发。


关键词: 生物学教学, 沉浸式媒体, 虚拟现实, 虚拟仿真

Abstract: In order to investigate the theoretical researches and development of immersive media technology in biology teaching, the bibliometric methods like co-word and co-occurrence analysis and knowledgegraph were used, the relevant research literatures in the domestic and foreign authoritative databases were collected, the increasing trend of the publications was revealed, and the leading scientific research institutions and teams were analyzed. The research hotspots in this field were explored by co-word analysis, and it is found that the hotspots of domestic researches included teaching reform, virtual experiment and application scenarios, while the hotspots of foreign researches included education and environment, molecular visualization and cognitive and psychology related studies,and provided reference and guidance for the researchers and practitioners of biology teaching.

Key words: biology education, immersive media, virtual reality, virtual simulation

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